Sep 29, 2005, 02:27 PM // 14:27
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#21
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Frost Gate Guardian
Join Date: May 2005
Location: San Antonio, TX
Guild: Xen of Onslaught [XoO] - www.xoohq.com
Profession: W/E
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Any warrior dumb enough to keep swinging with Mind Wrack and Spirit Shackles on him is going to die to 6000 other combos too, even in 4v4 arena. Since warriors can't really focus swap (barring warriors with a caster secondary that can get the bonus from a +energy staff/wand/focus), just Mind Wrack -> ED {E}, and then repeat Malaise -> Mind Wrack -> Ether Feast until he's dead if you really want to kill him with Mind Wrack.
Sure you can run something like this in 4v4 (and I mean random 4v4, not team arenas even) and pick on multiple warriors at once but once you expand to organized teams do you really find a setup like this the best use of a mesmer? Again, it can be in a team designed to do damage this way -- you are the anti-attack Mesmer in a team of Mind Wrack.
Annoyance Mesmer
Mesmer/Necromancer
Level: 20
Fast Casting: 7 (6+1)
Domination: 16 (12+4)
Inspiration: 10 (9+1)
Illusion: 8 (7+1)
Curses: 2
Energy Drain [Elite] (Inspiration)
Energy Burn (Domination)
Mind Wrack (Domination)
Malaise (Curses)
Ether Feast (Inspiration)
Empathy (Domination)
Conjure Phantasm (Illusion)
Resurrection Signet ()
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Sep 29, 2005, 03:56 PM // 15:56
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#22
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Mind Wrack is on my shit list as well as anyone else's with a brain.
If you're interested in beating idiots, that's your preference, but I feel better about beating people who use a brain... Idiots don't bring me competetive satisfaction much if at all...
If you won't listen to proven LAW that has been generated here on the forums, then your effiency level will always be dirt.
You seem to have this notion that slamming someone with Mind Wrack will actually cause damage. I think reducing his/her energy to 0 for over 20s. is more than enough.
Tactical damage is a LOT more useful in my eyes than hp damage. Why? A messed up strategy IS A WHOLE LOT MORE difficult to heal than some hp hacked off...
You want to beat idiots? Fine, but don't expect much help or praise from the real gurus around here...
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Sep 29, 2005, 04:22 PM // 16:22
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#23
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Mind Wrack has two very important purposes in this game:
1- TARGET DUMMY: It's a cheap + fast + spammable hex you can use to cover something important that must stay on your target.
2- TUTORIAL: It's a very good skill to learn the game on both sides of the hex. It's good on the defensive side because you have to understand why your ubber turtle build can be killed my something more nasty than regular damage (read: hexes). It's good on the offensive side because when your combo fails to kill anybody efficiently, you start using your brain to understand why it's not half as good as what it looks like (at least in a good environment).
Now regarding Ether Lord, there are very few builds/players able to make half a decent use of this crappy skill. No offense intended but my personal opinion is that the OP isn't one of them. I guess Ether Lord can be classified in the tutorial skills as well: when you understand why Ether Lord should be trashed for something more reliable like Arcane Echo (on Energy Drain), you have reached a milestone in your understanding of the game.
__________________
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Sep 29, 2005, 07:10 PM // 19:10
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#24
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Ascalonian Squire
Join Date: Jun 2005
Profession: Me/Mo
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Quote:
Originally Posted by FrogDevourer
Now regarding Ether Lord, there are very few builds/players able to make half a decent use of this crappy skill. No offense intended but my personal opinion is that the OP isn't one of them. I guess Ether Lord can be classified in the tutorial skills as well: when you understand why Ether Lord should be trashed for something more reliable like Arcane Echo (on Energy Drain), you have reached a milestone in your understanding of the game.
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I generally agree with your assessment of ether lord, the only use I have found for it is when my elite is tied up and I'm already using energy tap also, for example a panic, arcane echo, ether lord, energy tap, drain setup.
Edrain + arcane echo = 25 mana to drain @40 (dep. on attribs) net gain of @15.
Panic + arcane echo + ether lord (x2) + energy tap = 55 mana (but remember you lose it all on the first ether lord) to drain @34 each (-2 pips for 20 sec, -3 pips for 9 sec, -12 for energy tap) from 2 targets, assuming AE affect on panic gets 2, and potentially more, but you do gain positive 20 mana after the great burnout.
Math head feel free to check my math.
Edit - should mention, the real benefit to the Panic chain is that it will keep someone low e or zero e, whereas edraining someone with zero gets you nothing.
Last edited by Sigil; Sep 29, 2005 at 07:53 PM // 19:53..
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Sep 29, 2005, 07:17 PM // 19:17
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#25
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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Quote:
Originally Posted by FrogDevourer
Now regarding Ether Lord, there are very few builds/players able to make half a decent use of this crappy skill. No offense intended but my personal opinion is that the OP isn't one of them. I guess Ether Lord can be classified in the tutorial skills as well: when you understand why Ether Lord should be trashed for something more reliable like Arcane Echo (on Energy Drain), you have reached a milestone in your understanding of the game.
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yep. If they change ether lord, it would be better. Like if they make the duration longer (due to hex removal, it wont really help you)
Or as you loose all your energy from it, they should give the skill a much higher energy deregeneration (which would cause an unbalance of the actual system at some point, because you could spamm it, not a really nice thought)
so actually it is just useless, and will be for a long time, as there are enough energy deregeneration hexes, just choose a necro one, or if you want energy management, go fetch another mesmer skill.
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Oct 01, 2005, 05:24 AM // 05:24
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#26
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Lion's Arch Merchant
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Quote:
Originally Posted by Dont Look At My
well thank you. Bast can only say crap because
1) He can't really imaginize why that should be a good combo.
2) He never really tryed it.
Well if you post shit and try to laugh on someone and you don't know what you're talking about. You make yourself look like an idiot.
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Haha, Please.
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Oct 01, 2005, 06:50 PM // 18:50
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#27
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Academy Page
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My Mind Wrack build:
Mind Wrack
Wastrel's Worry
I use Worry and Wrack back-to-back so if they don't cast, they take damage, but if they do cast, they lose energy and after a while Mind Wrack does damage too! This is pretty awesome right?
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Oct 01, 2005, 09:07 PM // 21:07
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#28
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Lion's Arch Merchant
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Omg! Yes! Are you fully infused and looking for a PVP guild? We have a hall and cape and we're all at least partially infused!@
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Oct 02, 2005, 06:41 PM // 18:41
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#29
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Frost Gate Guardian
Join Date: Aug 2005
Guild: NWA
Profession: W/Mo
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^^ Lmao
Owned
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